If you encounter any bugs, please reach out to me at support@wafflestackstudio.com, and I can help you.
Todo:
Add more resources
57:
Updating unity and other packages.
56:
Updating to latest unity version
Bugs Fixed:
Fixed a bug where cloud saves wouldn't load.
55:
Adding options to delete account data
Updating some third party assets
Updating Unity to LTS 2022
Adding a new module to trigger updates from the app (Android Only)
50:
Enabling logging, so I can troubleshoot the google play achievements issue.
Bugs Fixed:
Google play achievements not working
47:
Updating some third party packages
Updating unity to latest
41:
Bugs Fixed
Fixed a bug where the defrags wouldn't reset when you did a reset
Fixed not being able to delete a saved game
38:
Adding new quotes, going for movie quotes this time
Adding new upgrades that cost bonus %
Bug Fixed
Some users are not resetting correctly during a prestige. I made some attempts to fix that, if you are still experiencing it, reach out to me.
A change to how the bonus is calculated means you'll get a one time bonus to your % when you upgrade.
Added playfab for cloud storage and account creation (gives me a lot more ability to troubleshoot issues)
29:
Scientific mode added
More work trying to figure out why some defrags are persisting across resets.
Bugs Fixed
Offline should count toward achievements correctly
27:
Added a neat little review prompt.
Fix for defrags sometimes persisting across resets. It looks like some places were holding on to references, this should fix it. Please email me if it does not.
25:
More balancing
More Defrags added
Production release if no bugs are found.
23: Breaking change, please reset to fix
All defrags now complete a frag in .1 seconds.
The time decrease upgrade has been removed.
You now get cash per frag instead of only when the entire defrag completes.
The timer decrease upgrade is replaced by an upgrade to increase the maximum frags
Because of all this, the balancing is now shot. I did a rough pass to set stuff up, but more changes around balancing will be coming.
I would personally recommend a complete reset. It seems more fun now.
21:
New defrags added, more balancing.
20: Breaking change, please reset to fix
An issue with the way google does cloud save files was causing an error. To fix it, I had to change up the save model, which broke the upgrades. A reset will fix it.
You'll also need to clear out your cloud save:
https://support.google.com/googleplay/answer/9130646
Changed a bunch of pricing.
19:
Added new resources
Cloud save got broken in the last release, still working on a fix
More balancing
17:
Bumped the upgrade bonus requirement to 500k
Added 2 new defrags
The frag animation speed is now capped at .5, it was uncomfortable to look at.
16:
Released to open beta
Upgrades now start at 1% and add every upgrade level
14:
A lot more balancing
Frags show up on the details page now
Ads turned on
Debug mode turned off
Finished frags now overflow to the next cycle
13:
More balancing
Cheaper
Bugs Fixed
Reset bonus shouldn't show crazy decimals
Next frag shouldn't show negative anymore
Ad time double from 25% to 50%
Money and total frags done updated
11:
Bugs Fixed
Bonus % vanished if the % was too high
Maxing frags no longer make the % done always be 100%
Earnings per second now includes upgrades
Current frags added to reset
Rebalance
Most of the early floppy sizes/cost/levels adjusted to be easier.
10:
Support email button, discord button added
New defrags set up
"Did you know text" set up to change, added a few quotes I thought were funny.
Bugs Fixed
Fixed a scaling issue in the defrag details
9:
Cloud save added
Achievements added
Loading screens added
Bugs fixed
Fixed bug with offline frags not being added to the bonus calculation
Localization work setup
(Probably won't worry about this until after release, based on how the game does)
7:
Changed the points for the prestige reset thing to be frags instead of a complete defrag
Music
Consent added
Localization work started
6:
Buy amount
Reset option
Probably needs balancing
Minor tweaks
Some bug fixes, but I can't remember what
4:
More defrags added
IAP added
Ads added
Offline ads may or may not be working right, but it is set up.
Bug fixes
Things should scale better
2:
Saving/Resetting
Bug fixes
All numbers should be rounded correctly
Tick speed bar no long stays at 100% when the speed is .1 or less
1:
Initial Setup - Just looking for concept validation at this point
No saving yet
Most buttons don't work